Listing 1: Ein Reaction-Gadget definieren struct Gadget *gb_ButtonGad; #define GAD_ID_Quit 2 if((gb_ButtonGad = (struct Gadget *) IIntuition->NewObject(IButton->BUTTON_GetClass(),NULL, GA_ID, GAD_ID_Quit, GA_RelVerify, TRUE, GA_Text, "_Beenden", TAG_DONE)))